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Prometheus Spawning Grounds - version 7, beta
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RetroGame fanartIntroductionI really like older games with 'poor' gfx because they let you use you imagination more. It's also a pity modern games failed to follow up on the gameplay we had back then. I have a lot of work to do with this section since I've done so much. Here's two open dirs for starters. I'll have to make proper pages for these later: Exile (actually I have a page here that I did later but forgot to link) | Zelda 1. Exile was a really good C64 game (and other platforms). A few pics from those dirs: ![]() Exile: Triax's evil clone soldiers. ![]() Exile: Terrain test. ![]() Zelda: 'Gibdos'. ![]() Zelda: 'Peahat'. Kid Icarus It would be great to see HAL (GBA Kirby authors) make a Kid Icarus game. I couldn't resist making a few sprite tests. A BLinked 19 Jul, 06 OS-tans (sloppy chibi/loli/manga attempt): Workbench 1.0 | Workbench 1.2 | Workbench 1.2 revision WIP | Workbench 2.0 | KickStart | This lass tend to 'flip out' and cause trouble | Shell and Ram pets | Amiga 500 | GEOS (C64 OS) | Solaris perhaps | Vista | GUI WIP | Solaris Again Adventure: Dragons | Duck and cover, brave knight! | Sprite ideas Misc old: Yar unfinished | Manic miner | Giana |Retro Console, USB 'carts'. Wood, black plastic and brushed metal. Joypad with interchangable control slots and a little pixly display just for kicks. (There'd be lasers and stuff inside to check button/ball/stick input.) Also:
Festers Quest This game was probably a bit rushed, probably because Sunsoft worked on Blaster Master. The designs are very similar between the two games. I played with the idea of making it into a RTS-Shoot'em up game with undeads on one side and alien mutants on the other. The antagonist is the yellow frog who invades the city with his clone army of... frogs and slimy things. ![]() ![]()
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![]() Handtop/handheld/TabletPC/mini-LaptopHere's something I want. I can't find anything I like in this category. I wanted a PDA with a touchscreen, clam design and keyboard, and some proper gaming buttons.
(Scanned pencil sketch, PS 5.5, stole and scaled keyboard from Tungsten.) SPECS Somewhat based on other stuff of the same format, for example the Dell Axim X50v.
Use Most handhelds are either for buissiness men or 13 year olds. I'm not interested in the calender function. Nor do I want a thing that only runs proprietary formats. This thing would be for:
More handhelds: Donkey Kong | Master System | C64 Portable | Centi/Milli-pede | USB key
Remote Anyone who has handled remote controls knows how tricky it is to figure out what button is what. It would be great with a little help display that explain what a button does, or better yet, a multipurpose control unit for everything (as proposed by me here). It's certainly not a new idea. There is a standard (or two) for remote controls signals, but my version is more advance, since it can be updated with new remote control definitions in a simple XML format I designed. The handheld itself could be very multi purpose. There's a few buttons on it, a green button which is always positive or accepting, and a red which means stop or cancel. It can also be flipped into a gaming device. XML for a generic TV remote using RC5 signals. Pic of the handheld device, not to happy about the design. Pencil sketch works best. Pic of the OS, lists can be condensed. Once a remote has been selected the XML file will be used to generate a list of buttons along with explainations. The real buttons on the handheld can be changed by the XML file. Stylus screen maybe. Would be cool with trackball on a joypad wouldn't it? There could be a scroll wheel underneath and the shoulder buttons (2+2) could work as mouse buttons for both the left and right handed.
Copyright notice: Niklas Jansson, 2007. Bla bla bla. Yadda yadda yadda.
Contact: email rebus (Hint: only one is correct, and it's Diglett, cuz Diglett is like... awesome!) |