Prometheus Spawning Grounds - version 7, beta

Ur-Quan

Design comments
I'm bringing back these guys. They're more friendly than the spliced versions. I flipped the eyes upside down and made a mouth-like decor line to make it look more friendly.


How's it hangin'?

Ship is a little flat, needs volume hilites.


Ur-Quan Kohr-Ah

Design comments
Bad guys. Organic shapes and scythes.


Just a few ships. The Ur-Quan tend to use large one manned ships I think (maybe with some slaves).


Ur-Quan Kzer-Za

Design comments
Not so bad guys, but still pretty bad.


Reduced scale a bit. The battle platform is very large.


Taalo

Design comments
I thought the Taalo were different from Chenjesu so I tried making them more creature like, but still a bit odd and artificial looking. I wanted to avoid the, 'just a little round rock'-look. Maybe they have a stiff silicon-based skin and rock like brain / organs? I would assume they have some sort of limbs, since they are 'slow'.

For my story I was thinking they could appear in normal space with their giant asteroid ship hail the captain, but without saying anything...

Then the camera zooms out and reveals the brown Ur-Quan above who apologizes for his little friend not being very talkative. Maybe there's some sort of emergency in another part of the universe where they bring the captain and some allies, or the original SC2 map just expands, revealing new systems.


Cute?


Phat asteroid ship. Reduced size.



Copyright notice: Niklas Jansson, 2007. Bla bla bla. Yadda yadda yadda.
Contact: email rebus (Hint: only one is correct, and it's Diglett, cuz Diglett is like... awesome!)